Wednesday, February 18, 2009

Day One-hundred and Seven

Alright, I have the GUI all functioning except for the scroll bar in the container class. Anyone interested in seeing a GUI/HUD implemented using the Quad and Text classes can go have a look see in the google code(link at right, I think). I started coding the world map but decided to delay that to do the tutorial battle map, since I decided the game should skip the world map at the beginning and get the player right into some action, which also means I get to go right into the action of working on the map and game mechanics. And now I'd like to take suggestions from anyone who has experience implementing a game that uses a hextile based map. The way I had it working before was okay but it was bloated and ugly, I'm looking for a slightly more elegant solution. Here's some screens of what I've been working on so far: