Saturday, April 25, 2009

Day One-hundred and Seventy-Three

Alright, well, I got animations working and then I upgraded Ubuntu. The Blender and Python updates then proceeded to break the mesh exporter. So now I have to wait for that to work so I can tweak the character's size and start cranking out skeletal animations. Like a walk animation, for instance, so the characters don't just teleport around the board. Not sure how I'm going to handle changes in elevation as the character walks though, hmm. Anyway, before the Epic Fail of my exporter I was able to get out the gloves and wooden mage staff. Enjoy.

Sunday, April 19, 2009

Day One-hundred and Sixty-Eight

I've completed the backbone of the skills system, both passive and active skills are working, as shown in the two skills I've implemented so far, Initiative(passive) and Basic Move(active). I've fixed up the Container class like I thought I was going to have to, and I perfected the imposter class so that it adjusts to the spatial it's rendering. Let's see, I think that's about it. Now I just need to start implementing the equipment and a bunch of skills and I'll have a playable demo.