Alright, so I have the new art pipeline in, save for animations. I have the GUI nearly complete, except for some tweaking I recently realized I'm going to have to do on the Container class. I have character selection and placement working beautifully, and I have the GameMap class functioning. The selectable tiles and the world geometry are both contained in GameMap but are separate, so I can have any type of terrain I might later want to use. Screenshots!
Sunday, March 22, 2009
Day One-hundred and Thirty-nine
Labels:
character,
character model,
game,
gui,
hard boild,
jme,
jmonkey,
jmonkey engine,
models,
programming
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