Alright, well, I got animations working and then I upgraded Ubuntu. The Blender and Python updates then proceeded to break the mesh exporter. So now I have to wait for that to work so I can tweak the character's size and start cranking out skeletal animations. Like a walk animation, for instance, so the characters don't just teleport around the board. Not sure how I'm going to handle changes in elevation as the character walks though, hmm. Anyway, before the Epic Fail of my exporter I was able to get out the gloves and wooden mage staff. Enjoy.
Saturday, April 25, 2009
Day One-hundred and Seventy-Three
Labels:
animation,
blender,
character,
character animation,
character model,
epic,
fail,
game,
hard boild,
jme,
jmonkey,
jmonkey engine,
models,
ogre mesh exporter,
programming,
python
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