And I finally get around to posting those images.
Egward, untextured, but animated and in the game engine, if not in my actual game app. He's being released under a creative commons license, more info and a download available at deviantART by clicking on the image. A textured version is probably gonna have to wait until the rudiments of game app are up and running. Pics of that to come once I have terrain and input handlers.
Sunday, November 9, 2008
Day Six
Labels:
character,
character model,
Egward,
game,
hard boild,
jme,
jmonkey,
jmonkey engine,
models,
programming
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